﻿// Decompiled by AS3 Sorcerer 6.78
// www.buraks.com/as3sorcerer

//com.wdcgame.engine.nape.utils.CollisionGroup

package com.game.engine.nape.utils
{
    public class CollisionGroup 
    {

        public static const NONE:int = 0;
        public static const ALL:int = -1;
        
        public static const COLLIDE_ROLE:int = 0x01;
        public static const COLLIDE_MONSTER:int = 0x02;
        public static const SENSOR_ROLE:int = 0x04;
        public static const SENSOR_MONSTER:int = 0x08;
        public static const SKILL_ROLE:int = 0x10;
        public static const SKILL_MONSTER:int = 0x20;
        
        public static const GROUND:int = 0x010000;
        public static const FLOOR:int = 0x020000;
        public static const WALL:int = 0x040000;
        public static const DEAD:int = 0x080000;
        public static const CEILING:int = 0x100000;
        public static const DROP_ITEM:int = 0x200000;
        
        public static const VIEW_BOUND:int = 0x10000000;
        public static const RAY:int = 0x20000000;
    }
}